The cards screen shows what cards you currently own as well as
information about card trade-in value and how many cards other players
currently own.
Layout
At the top of the Cards screen you will see the cards that you
currently own. Each card has a symbol and a territory name.
If you currently own the territory which the card refers to, the
card will also have the text "(owned)" under the territory name.
Various card-related data and rules are shown under your cards.
Trade-in Values
The card trade-in values are listed below your cards. There are a
number of different trade-in values from which the game creator could
have picked, this area will show which trade-in values are being used
for your game.
To trade in a set of cards, you must have a set, which is one of the following:
- 3 Circles
- 3 Diamonds
- 3 Stars
- One of each
- 3 Wilds
A wild card can be substituted for any other symbol to make a set.
Trade-in Rules
Whe creating the game, the game creator specifies the rules for trading
in cards. The three main rules for turning in cards are:
- Trade in time (when can a player trade in cards)
- Maximum card accrual
- Owned territory bonus
Trade-in Time
There are two different game types which the creator could have chosen:
trade-in anytime or trade-in only at the beginning of the turn.
If the first ("trade-in anytime") was selected, a player can
trade in cards at any time they have a set, it does not have to be the
players turn. However, the armies received from the trade-in can
only be placed on the board at the beginning of the player's turn, with
the exception of owned territory bonus armies, which are described
below (read the interesting note).
If the second ("trade-in only at the beginning of the turn") was
selected, a player can only trade cards in at the beginning of his or
her turn, before placing armies.
Maximum card accrual
The game creator selects the maximum card accrual when creating the
game. The possible values are 5, 6, 7 or 8. When a player
reaches the maximum accrual number, they are forced to trade in a set
of cards at the beginning of their next turn. If trading in a set
does not bring the player below the maximum card accrual, they will be
forced to continue trading in sets until they have less than the
maximum card accrual.
Owned territory bonus
An owned-territory bonus may be given when a player owns a territory
that a traded-in card refers to. There are three options that the
game creator selects from when creating the game:
- Whether or not to use owned territory bonuses (selecting zero will disable owned-territory bonuses).
- How many armies are given for the bonus.
- Whether or not the armies are immediately placed onto the territory that they refer to.
If this is selected, the bonus armies will immediatly and automatically
be placed onto the territory for you. If this is not selected,
the bonus armies will be given to you in your next reinforcement
reserve to be placed at the beginning of your next turn.
If the creator has requested for owned territory bonuses to be used,
extra armies will be given when the cards are traded in if you own
territories denoted on the cards.
One interesting note:
If the game creator has selected "trade-in anytime", and has
selected to use owned territory bonuses, where the bonuses are placed
onto the territory, it is possible to place armies onto the board when
it is not your turn. This can be used strategically to add
defenses out of turn.